1. Abilities
  2. jedi_consular
  3. mind_blast

Mind Crush

mindcrush

Mind Crush

Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over <<3[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.base
  • apc.tutorial.consular.sage.telekinetics.6

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mindcrush
Mind Crush
2
mindcrushCrushed (Force) – Periodic kinetic damage.
3
mindcrush
Crushed (Mental Momentum)
4
6
mindcrush
Mind Crush
  • [0s] [not displayed]
    mindcrushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.mind_blast.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.137
      - Standard Health Percent Min = (float) 0.097
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.17
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    mindcrushCrushed (Mental Momentum)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.mind_blast.debuff
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.028
      - Standard Health Percent Min = (float) 0.028
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.28
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [6s]
    mindcrushMind Crush

  • 1
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.jedi_consular.project

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​force_suppression applied by CASTER

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.death_brand_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.033
      - Standard Health Percent Min = (float) 0.033
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.jedi_consular.project

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​force_suppression applied by CASTER

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.death_field.death_brand_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03795
      - Standard Health Percent Min = (float) 0.03795
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3795
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect