1. Abilities
  2. companion
  3. weapon_set
  4. sniper_rifle
  5. tank
  6. aoe_pull_mk2

Multi-Grapple

grapple

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.weapon_set.sniper_rifle.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Multi-Grapple
2
grapple
Multi-Grapple
3
grapple
Multi-Grapple
4
grapple
Multi-Grapple
5
grapple
Multi-Grapple
  • [hidden] [0s] [not displayed]
    grappleEffect #1

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp . companion . grapple . grapple_cast_anim, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
  • [hidden] [0s]
    grappleEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . grapple . grapple_cast_vfx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    grappleEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    grappleEffect #5

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation