1. Abilities
  2. qtr
  3. 1x2
  4. combat
  5. location
  6. voss
  7. superboss
  8. gormak
  9. nightmare_paranoia

Nightmare Paranoia

obfuscate

Nightmare Paranoia

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140937461398204951

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
obfuscateNightmare Paranoia – The residual power of the Nightmare Lands envelops the Pilgrim, causing insanity in his enemies!
2
obfuscate
Nightmare Paranoia
3
obfuscateNightmare Paranoia – Peroidic internal damage. Damage increases with each player in the group, and increases further if there are more than 16 players in the group.
4
obfuscate
Nightmare Paranoia
5
impale
Nightmare Paranoia
  • [does not expire]
    obfuscateNightmare Paranoia
    The residual power of the Nightmare Lands envelops the Pilgrim, causing insanity in his enemies!

    • When CASTER enters combat
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is not a companion
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is not a companion
        AND
        • If TARGET is in combat
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​combat.​location.​vos.​superboss.​gormak.​nightmare_party_member
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

  • [hidden] [14400s]
    obfuscateEffect #2

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s]
    obfuscateNightmare Paranoia
    Peroidic internal damage. Damage increases with each player in the group, and increases further if there are more than 16 players in the group.

    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Modify meta stat #46, fixed = 0.0625
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If PRIMARY TARGET has at least 17 effects with the tag tag.​abl.​qtr.​1x2.​combat.​location.​vos.​superboss.​gormak.​nightmare_stacks

    Perform the following actions:

    • Modify meta stat #46, fixed = 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [14400s]
    obfuscateEffect #4

    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is in combat
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [14400s]
    impaleEffect #5

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect