Power of the Force
Power of the Force
Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to a single target. Additionally, Power of the Force immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Additionally, Power of the Force overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
Replaces Telekinetic Wave
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
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Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140971716827591296 |
Combat log ID: | 4525589859926016 |
FQN: | abl. |
Star Wars name: | Power of the Force |
Other languages: | Stärke der Macht Pouvoir de la Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. direct_ damage abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. telekinetic_ wave abl. , tag.jedi_ consular. force_ attack abl. , tag.utility. aggressive_ action abl. , tag.jedi_ consular. telekinetic_ ability abl. , tag.jedi_ consular. cast_ time_ attack abl. , tag.utility. is_ aoe abl. jedi_ consular. presence_ of_ mind Global ID: 16141104394659197558 FQN: abl. jedi_ consular. skill. telekinetics. mods. tier1. power_ of_ the_ force/14/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. telekinetic_blast. cast_player - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 7
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.32
- Standard Health Percent Min = (float) 0.28
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [45s]
Overwhelmed (Mental)
Damage taken from area attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. telekinetic_ wave abl. , tag.debuff. aoe_ vulnerability abl. , tag.jedi_ consular. force_ attack abl. , tag.utility. aggressive_ action abl. , tag.jedi_ consular. telekinetic_ ability abl. , tag.jedi_ consular. cast_ time_ attack abl. dispel_ type. mental Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. aoe_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141107693194081647 Combat log ID: 4525589859926312 FQN: abl. jedi_ consular. skill. telekinetics. mods. tier1. power_ of_ the_ force/14/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , increase by 0.1utility. is_ aoe