Randomize a Rifle!
Randomize a Rifle!
Creates a rifle by randomly selecting a Stock, Receiver, Foregrip and Barrel.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 6.1.1 |
| Global ID: | 16140995330284314100 |
| Combat log ID: | 4374467140648960 |
| FQN: | abl. |
| Star Wars name: | Randomize a Rifle! |
| Other languages: | [Randomize a Rifle!] [Randomize a Rifle!] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set type to Positive, ignore token threat, cannot toggle off
Global ID: 16140926318079295110 FQN: abl. test. tackland. custom_ weapon. staged. final_ saber/3/1 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.test.custom_weapon.foregrip
- Dispel all effects from tags tag.abl.test.custom_weapon.barrel
- Dispel all effects from tags tag.abl.test.custom_weapon.receiver
- Dispel all effects from tags tag.abl.test.custom_weapon.stock
- Add effect #2 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. custom_ weapon. stock Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. test. custom_ weapon. stock
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140925218567667059 FQN: abl. test. tackland. custom_ weapon. staged. final_ saber/3/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effecttackland. custom_weapon. test_assets. staged. weapon_result_saber