1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. adds
  9. gunner_flurry

Ranged Attack

blaster_generic

Ranged Attack

A series of ranged shots for an NPC

Attributes

Conditions

Metadata

Used by

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    blaster_generic
    Ranged Attack
    2
    blaster_generic
    Ranged Attack
    • [0s] [not displayed]
      blaster_genericEffect #1

      • On Apply

      Only when the following conditions are met:

        • <
          AND
          AND
          >

      Perform the following actions:

      • Play appearance epp . flurry . npc . ranged
      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
      • On Apply

      Only when the following conditions are met:

        • If TARGET has an effect with the tag tag.​abl.​trooper.​ap_clip

      Perform the following actions:

      • Play appearance epp . flurry . npc . ranged_ap
      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
      • On Apply

      Only when the following conditions are met:

        • If TARGET has an effect with the tag tag.​abl.​trooper.​ion_clip

      Perform the following actions:

      • Play appearance epp . flurry . npc . ranged_ion
      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
      • On Apply

      Only when the following conditions are met:

        • If TARGET has an effect with the tag tag.​abl.​trooper.​plasma_clip

      Perform the following actions:

      • Play appearance epp . flurry . npc . ranged_plasma
      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) true
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Int(2)
    • [0s] [not displayed]
      blaster_genericEffect #2

      • On Apply

      Only when the following conditions are met:

        • If toughness of TARGET is = Unknown (#1)

      Perform the following actions:

      • Global Cooldown
        - Duration = (time) 2.5s
      • On Apply

      Only when the following conditions are met:

        • If toughness of TARGET is = Unknown (#1)

      Perform the following actions:

      • Global Cooldown
        - Duration = (time) 3s