Recuperative Nanotech
Recuperative Nanotech
Heals up to 4 allies within 10 meters for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16140980416830945559 |
Combat log ID: | 2991453311598592 |
FQN: | abl. |
Star Wars name: | Recuperative Nanotech |
Other languages: | [Recuperative Nanotech] [Recuperative Nanotech] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141058034645255271 FQN: abl. test. combat. ken. fake_ raid. healer. group_ heal/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. recuperative_nano_tech. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is not a player
- If TARGET is a friend of CASTER
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Recuperative Nanotech
Periodic healing.Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.agent. heal_ over_ time abl. companion. heal_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141054736110387070 FQN: abl. test. combat. ken. fake_ raid. healer. group_ heal/3/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0.1*StandardHealth, causing no threat
- 2
- When effect is applied
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
agent. recuperative_nano_tech. pulse