1. Abilities
  2. npc
  3. ability
  4. saber
  5. saber_throw

Saber Throw

saberThrow

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrow
Saber Throw
2
saberThrow
Saber Throw
  • [hidden] [1.5s]
    saberThrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    saberThrowEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.305
      - Standard Health Percent Min = (float) 0.26
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee