1. Abilities
  2. event
  3. pirate_onslaught
  4. world_boss
  5. yarvok
  6. salt_n_pepper

Salt 'n Pepper

abl_sm_gs_efficient_ammo

Salt 'n Pepper

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gs_efficient_ammo
Salt 'n Pepper
2
abl_sm_gs_efficient_ammo
Salt 'n Pepper
3
abl_sm_gs_efficient_ammo
Salt 'n Pepper
  • [0s] [not displayed]
    abl_sm_gs_efficient_ammoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_sm_gs_efficient_ammoEffect #2

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 25m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    abl_sm_gs_efficient_ammoEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 4
      - Flurry Blows Max = (int) 4
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged