1. Abilities
  2. exp
  3. uprisings
  4. station256
  5. trial_and_error
  6. boss_3
  7. savage_sweep

Savage Sweep

abl_sw_ju_furious_strike

Savage Sweep

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_furious_strike
Savage Sweep
2
abl_sw_ju_furious_strike
Savage Sweep
3
abl_sw_ju_furious_strike
Savage Sweep
4
abl_sw_ju_furious_strike
Savage Sweep
5
abl_sw_ju_furious_strike
Savage Sweep
6
abl_sw_ju_furious_strike
Savage Sweep
7
abl_sw_ju_furious_strike
Savage Sweep
  • [hidden] [1.5s]
    abl_sw_ju_furious_strikeEffect #1

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . exp . uprisings . station256 . alirra_semhess . rak_savage_sweep
    • Immobilize and prevent rotation
    • When effect ticks the 1th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 1958973194241254685

    Perform the following actions:

    • Play appearance epp . quest . generic . dot_volume . burning_npc, dependent on calling effect
    • Remove this effect
  • [0s] [not displayed]
    abl_sw_ju_furious_strikeEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If difficulty is any of
        >

    Perform the following actions:

    • Play appearance epp . exp . uprisings . station256 . alirra_semhess . rak_impact, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.28
      - Standard Health Percent Min = (float) 0.26
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
        >

    Perform the following actions:

    • Play appearance epp . exp . uprisings . station256 . alirra_semhess . rak_impact, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [0s] [not displayed]
    abl_sw_ju_furious_strikeEffect #3

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.8, 55° pitch, -180° yaw
  • [hidden] [1.5s]
    abl_sw_ju_furious_strikeEffect #4

    • On Apply

    Perform the following actions:

    • Unknown (162)
  • [hidden] [1.5s]
    abl_sw_ju_furious_strikeEffect #5

  • [0s] [not displayed]
    abl_sw_ju_furious_strikeEffect #6

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [6s]
    abl_sw_ju_furious_strikeEffect #7

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s