Shoulder Cannon Barrage
Shoulder Cannon Barrage
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141110599886691919 |
Combat log ID: | 3655639939153920 |
FQN: | abl. |
Star Wars name: | Shoulder Cannon Barrage |
Other languages: | Schulterkanonen-Sperrfeuer Barrage de canon d'épaule |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [4s]
Effect #1Slot: Other (not visible) Duration: 4s On death: Effect persists Tick rate: 0.5s (8 ticks) # occurrences: 1 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
- Set Ground Target at Target Position
Global ID: 16140936488668737264 FQN: abl. flashpoint. star_ fortress. boss. droid_ factory. utl_ fire_ machine_ gun_ lefttarget/6/1 - Set Duration
- 1
- When effect ticks the 1st time
- When effect ticks the 3rd time
- When effect ticks the 5th time
- When effect ticks the 7th time
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. droid_factory. atk_machinegun_fire_right
- 2
- When effect ticks the 1st time
- When effect ticks the 3rd time
- When effect ticks the 5th time
- When effect ticks the 7th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.7
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. droid_factory. atk_machinegun_hit
- 3
- When effect ticks
Only when the following conditions are met:
- Is Channeling
- Negated = (bool) true
- Actor = (int) 2
- Ability Spec =Shoulder Cannon BarrageShoulder Cannon Barrage
FQN: abl.flashpoint.star_fortress.boss.droid_factory.atk_flight_machine_gun
Perform the following actions:
- Remove this effect
- [hidden] [4s]
Effect #2Slot: Other (not visible) Duration: 4s On death: Effect is removed Tick rate: 0.5s (8 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. droid_ factory. is_ firing_ machinegun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. flashpoint. star_ fortress. droid_ factory. is_ firing_ machinegun
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16140935389157108029 FQN: abl. flashpoint. star_ fortress. boss. droid_ factory. utl_ fire_ machine_ gun_ lefttarget/6/2 - Set Duration
- 2
- When effect ticks
Only when the following conditions are met:
- Is Channeling
- Negated = (bool) true
- Actor = (int) 2
- Ability Spec =Shoulder Cannon BarrageShoulder Cannon Barrage
FQN: abl.flashpoint.star_fortress.boss.droid_factory.atk_flight_machine_gun
Perform the following actions:
- Remove this effect