Steely Spike
Steely Spike
Spike's stun and slow effects last for an additional second.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 6.0.0 |
| Global ID: | 16141023148369284749 |
| Combat log ID: | 4327944054898688 |
| FQN: | abl. |
| Star Wars name: | Steely Spike |
| Other languages: | Stahlspieß Pics d'acier |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140960426070781995 FQN: abl. itm. setbonus. sow. inq_ con. sin_ shad. def_ burst_ 02_ 4piece/9/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for ability
Spike, increase by 1sSpike
Spikes the target upon an overloaded lightsaber, dealing <<1>> energy damage and stunning the target for <<2[%d/%d/%d]>> seconds. Standard and weak enemies are additionally knocked down. Only usable in stealth mode.
FQN: abl.sith_inquisitor.spike
- Modify meta stat Effect Duration for ability
Spinning Kick, increase by 1sSpinning Kick
Performs a spin kick that deals <<1>> kinetic damage and stuns the target for <<2[%d/%d/%d]>> seconds. Standard and weak enemies are additionally knocked down. Only usable in stealth mode.
FQN: abl.jedi_consular.spinning_kick