1. Abilities
  2. sith_inquisitor
  3. spike

Spike

spike

Spike

Spikes the target upon an overloaded lightsaber, dealing <<1>> energy damage and stunning the target for <<2[%d/%d/%d]>> seconds. Standard and weak enemies are additionally knocked down. Only usable in stealth mode.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_inquisitor.assassin.darkness_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_darkness_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spike
Spike
2
thrownStunned (Force) – Unable to act.
3
spike
Spike
4
movementslowedSlowed (Force) – Movement speed reduced.
5
spikeSteely Spike – 10% Damage Reduction
  • [0s] [not displayed]
    spikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.spike.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.228
      - Standard Health Percent Min = (float) 0.188
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.08
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    spikeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1, 15° pitch, 0° yaw
  • [4s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_slow.debuff, dependent on calling effect
    • Set movement speed to 10%
  • [6s]
    spikeSteely Spike
    10% Damage Reduction

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.spike.steely_spike_loop, dependent on calling effect