1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. quesh
  7. shroud_event_1
  8. stangg_injection_buff

Stim-Induced Rage

heavydutyredstimpack

Stim-Induced Rage

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.macrobinoculars.roth.stangg

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heavydutyredstimpack
Stim-Induced Rage
2
damageincreasedStim-Induced Rage (Tech) – Damage dealt increased.
3
deflectionStim-Induced Rage (Tech) – Damage taken reduced.
4
sprintStim-Induced Rage (Tech) – Movement speed increased.
5
heavydutyredstimpack
Stim-Induced Rage
6
damagereducedStim Fatigue – Damage dealt reduced.
7
armorreducedStim Fatigue – Damage taken increased.
8
movementslowedStim Fatigue – Movement speed decreased.
9
heavydutyredstimpack
Stim-Induced Rage
10
coolheadUnshakable – Cannot be interrupted.
11
heavydutyredstimpack
Stim-Induced Rage
  • [hidden] [2.5s]
    heavydutyredstimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_holdup, dependent on calling effect
    • Modify stat Damage Received Modifier (Fixed), set to -50%
    • Stun the TARGET
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_bark, dependent on calling effect
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_action, dependent on calling effect
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [12s]
    damageincreasedStim-Induced Rage (Tech)
    Damage dealt increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    deflectionStim-Induced Rage (Tech)
    Damage taken reduced.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    sprintStim-Induced Rage (Tech)
    Movement speed increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 120%
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [12s]
    heavydutyredstimpackEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_buff_loop, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [6s]
    damagereducedStim Fatigue
    Damage dealt reduced.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    armorreducedStim Fatigue
    Damage taken increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    movementslowedStim Fatigue
    Movement speed decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [6s]
    heavydutyredstimpackEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.stangg_inject_debuff_loop, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [12s]
    coolheadUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [12s]
    heavydutyredstimpackEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.fear, tag.abl.debuff.sleep
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect