1. Abilities
  2. quest
  3. generic
  4. tag_with_fail_chance
  5. tag_with_fail_chance_base

Tag With Fail Chance Base

Tag With Fail Chance Base

Using this item on the specified mob will advance your quest state, but will randomly fail and damage the player and put the item on a longer cooldown. If the ability succeeds, the mob will be un-taggable for the duration ofEffect 1. This is the base ability, and needs to be further modified with its own appearance package.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Tag With Fail Chance Base
2
Tag With Fail Chance Base
3
Tag With Fail Chance Base
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If a random chance of 75% is met

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) tag_successful
      - Object Self = (int) 2
    • Add effect #2 to TARGET from PRIMARY TARGET
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
  • [10s]
    Tag With Fail Chance Base

  • [0s] [not displayed]
    Effect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141094664643451253
      - Duration = (time) 15s
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 20
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 15
      - Standard Health Percent Min = (float) 10
      - Damage Modifier = (float) 0
    • Execute Hydra Hook
      - Event Name = (string) tag_failed
      - Object Self = (int) 2