1. Abilities
  2. quest
  3. generic
  4. tag_with_fail_chance
  5. tag_with_fail_chance_base

Tag With Fail Chance Base

Tag With Fail Chance Base

Using this item on the specified mob will advance your quest state, but will randomly fail and damage the player and put the item on a longer cooldown. If the ability succeeds, the mob will be un-taggable for the duration ofEffect 1. This is the base ability, and needs to be further modified with its own appearance package.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Tag With Fail Chance Base
2
Tag With Fail Chance Base
3
Tag With Fail Chance Base
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 75% is met

    Perform the following actions:

    • Execute hydra hook tag_successful (object self = Target)
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [10s]
    Tag With Fail Chance Base

  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Set cooldown of 16141094664643451253 – not found to 15s
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 20
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 15
      - Standard Health Percent Min = (float) 10
      - Damage Modifier = (float) 0
    • Execute hydra hook tag_failed (object self = Target)