1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. adds
  9. sage_flurry

Telekinetic Throw

jediconsular

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushedCrushed – Periodic kinetic damage.
2
movementslowedSlowed (Physical) – Movement speed reduced.
  • [does not expire]
    crushedCrushed
    Periodic kinetic damage.

    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_consular . telekinetic_throw . tick
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
    • Play appearance epp . jedi_consular . telekinetic_throw . channel_end
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_consular . telekinetic_throw . tick
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_consular . telekinetic_throw . tick
  • [3s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%