1. Abilities
  2. exp
  3. support
  4. alderaan
  5. shared
  6. antiquity_analysis
  7. killik_rifle

Test-Firing Killik Weapon

rifles

Test-Firing Killik Weapon

Test-fires the weapon to determine its effects.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifles
Test-Firing Killik Weapon
2
rifles
Test-Firing Killik Weapon
3
rifles
Test-Firing Killik Weapon
4
thrownThrown – Prone and unable to act.
  • [hidden] [3s]
    riflesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_sheath, dependent on calling effect
    • Execute hydra hook WeaponTest
  • [hidden] [0s] [not displayed]
    riflesEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 15% is met

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_shot_blue, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_shot_red, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 35% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_shot_green, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 45% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_shot_yellow, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 65% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_shot_white, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 6
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.exp.support.alderaan.shared.antiquity_analysis.rifle_backfire, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    riflesEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If a random chance of 33% is met

    Perform the following actions:

    • Instantly kill the TARGET
  • [1.5s]
    thrownThrown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Backfire
  • 2
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.5, 45° pitch, 0° yaw
    • Stun the TARGET