Killik-Waffen-Testschuss
Killik-Waffen-Testschuss
Testet die Waffe, um ihre Effekte zu bestimmen.
Eigenschaften
Type: | active |
Activation time: | 2 Sek. cast |
Target type: | Friendly |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141096788422754859 |
Combat log ID: | 3156289861451776 |
FQN: | abl. |
Star Wars name: | Killik-Waffen-Testschuss |
In anderen Sprachen: | Test-Firing Killik Weapon Test sur l'arme Killik |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Hydra script: hyd. exp. support. alderaan. shared. antiquity_ analysis. inst_ qm_ hooks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Target overrides: - [target override] Caster
Global ID: 16141160622097444138 FQN: abl. exp. support. alderaan. shared. antiquity_ analysis. killik_ rifle/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_sheath - Execute hydra hook WeaponTest
- [hidden] [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141161721609073407 FQN: abl. exp. support. alderaan. shared. antiquity_ analysis. killik_ rifle/3/2 - 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 15% is met
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_shot_blue - Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 25% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_shot_red - Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 35% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_shot_green - Add effect #3 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 45% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_shot_yellow - Add effect #3 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 65% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_shot_white - Add effect #3 to TARGET from CASTER
- 6
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectsupport. alderaan. shared. antiquity_analysis. rifle_backfire - Add effect #4 to TARGET from CASTER
- [hidden] [0s]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141162821120700592 FQN: abl. exp. support. alderaan. shared. antiquity_ analysis. killik_ rifle/3/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Instantly kill the TARGET
- [1.5s]
Geworfen
Am Boden und handlungsunfähig.Slot: Buff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Hydra script: hyd. exp. support. alderaan. shared. antiquity_ analysis. inst_ qm_ hooks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141163920632329733 Combat log ID: 3156289861452087 FQN: abl. exp. support. alderaan. shared. antiquity_ analysis. killik_ rifle/3/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Backfire
- 2
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1,5, 45° pitch, 0° yaw
- Stun the TARGET