1. Abilities
  2. companion
  3. unique
  4. mtx
  5. dread_guard
  6. tank
  7. single_target_attack

Threatening Strike

forceLeap

Threatening Strike

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.class.mtx.droid.dread_guard.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Threatening Strike
2
forceLeap
Threatening Strike
3
forceLeap
Threatening Strike
4
immobilizedImmobilized (Physical) – Unable to move.
  • [0s] [not displayed]
    forceLeapEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 4m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    forceLeapEffect #2

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag 13954922537604821686

    Perform the following actions:

    • Play appearance epp . trooper . storm . storm_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(3)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 13954922537604821686

    Perform the following actions:

    • Play appearance epp . trooper . storm . storm_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(3)
  • [0s] [not displayed]
    forceLeapEffect #3

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag 13954922537604821686

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . trooper . storm . storm_cast
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 13954922537604821686

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . trooper . storm . storm_cast
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(5)
  • [2s]
    immobilizedImmobilized (Physical)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . force_slow . target_debuff, dependent on calling effect
    • Immobilize but allow rotation