1. Abilities
  2. creature
  3. rancor
  4. giant
  5. adds
  6. toxic_pool

Toxic Pool

Toxic Pool

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.bel.superboss_rancor_primal_destroyer_adds_drooling

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Toxic Pool
2
Toxic Pool
3
Toxic Pool
4
movementslowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [0s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.giant.adds.toxic_pool.spit_alt
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [10s]
    Effect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.creature.rakghoul.giant.cloud_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    Effect #3

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [2s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%