1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. belsavis
  7. event_2
  8. buff_darkstaff_shield

Unleashing Darkstaff

electricshield

Unleashing Darkstaff

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshieldShielded By Darkness – Empowered by the Darkstaff. Slowed, immune to damage and control effects.
2
electricshield
Unleashing Darkstaff
3
electricshield
Unleashing Darkstaff
4
forkedlightningUncontrolled Energy – Varrow is unable to contain the power of the Darkstaff. Periodic AOE Energy Damage.
5
electricshield
Unleashing Darkstaff
  • [does not expire]
    electricshieldShielded By Darkness
    Empowered by the Darkstaff. Slowed, immune to damage and control effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.jedi_knight.force_ability, tag.abl.debuff.silence, tag.abl.utility.is_aoe, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.damage_over_time, tag.abl.debuff.stun, tag.abl.debuff.bleed, tag.abl.debuff.sleep, tag.abl.debuff.taunt, tag.abl.sith_warrior.force_ability
    • Set movement speed to 25%
    • Mark as neutralized
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

  • [hidden] [does not expire]
    electricshieldEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.belsavis.event_2.darkstaff_shield_loop, dependent on calling effect
  • 2

    Perform the following actions:

    • Remove this effect
  • [hidden] [2.5s]
    electricshieldEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 3s (GCD)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.belsavis.event_2.npc_darkstaff_taunt_02, dependent on calling effect
    • Immobilize but allow rotation
  • [does not expire]
    forkedlightningUncontrolled Energy
    Varrow is unable to contain the power of the Darkstaff.
    Periodic AOE Energy Damage.


  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.belsavis.event_2.darkstaff_overload_lightning_tick, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.35
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.excavation.roth.multi.belsavis.event_2.darkstaff_overload_lightning_strike_target, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    electricshieldEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.belsavis.event_2.darkstaff_overload_lightning_loop, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.35
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect