1. NPCs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. belsavis
  7. event_2
  8. dread_guardsman_varrow_boss1
Portrait

Dread Guardsman Varrow

Level 54 | Elite | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_release_klorslugs

Dread Animus
5sinstant50 m997100%

Unleashing Darkstaff

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​buff_darkstaff_shield

Unleashing Darkstaff
none2.5s castany900100%

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_reanimate_statues

Dread Animus
5sinstant50 m800100%

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_reanimate_sith

Dread Animus
5sinstant50 m700100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask03_bms_archetype
  • Material: face_spmask03_med_sp_a04c03_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexioncomp_human_non_eyebrow07_m
    facepainttattoo_human_non_sw02_u
      agescar_human_non_c14_u
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_sw_a07_chest
        • + chest_armor01_bms_heavy_sw_a07_shld
        • Material: chest_armor01_heavy_sw_a07c03_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_sw_a07c03_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_heavy_sw_a07_forearm
        • Material: hand_glove_heavy_sw_a07c03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_sw_a07_back
        • + waist_belt_bms_heavy_sw_a07_front
        • Material: waist_belt_heavy_sw_a07c03_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_sw_a07c03_m_v01
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_sw_a07_shin
        • Material: boot_tall_heavy_sw_a07c03_u