1. Abilities
  2. companion
  3. unique
  4. hk51
  5. tank
  6. charge_attack

Vanish Strike

hk51shadowstrike

Vanish Strike

Charge to a distant target, immobilizing it for 2 seconds and heals for 50% of damage dealt.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.class.legacy.hk_51.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51shadowstrike
Vanish Strike
2
immobilizedImmobilized – Unable to move.
  • [0s] [not displayed]
    hk51shadowstrikeEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp . companion . unique . hk51 . shadow_strike . cast, dependent on calling effect
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - DisableCritRoll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(2)
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • On Apply

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​tanks_momentum

    Perform the following actions:

    • Play appearance epp . companion . unique . hk51 . shadow_strike . cast, dependent on calling effect
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - DisableCritRoll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(2)
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilized
    Unable to move.

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect