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NameCategoryPlanetFactionLevelAdded with

[tonvarr_heists]

XP Level: 1

FQN: cdx.​lore.​strongholds.​tonvarr_heists

[tonvarr_heists]
Both12.9.0

Carrick Station

During the final months of the Great Galactic War, the Republic became desperate to develop a new hyperroute for supplies in their conflict with the aggressive Sith Empire. To facilitate their new route, a nearly forgotten supply base known as Outpost 22 was returned to full service.

By the time the Treaty of Coruscant was signed and the war had ended, Outpost 22 had become such a major hub of activity as to be as indispensable a gathering place as the capital world itself. The base was given a new and significant identity--Carrick Station--in dedication to Zayne Carrick, a once-unassuming Padawan who rose to a position of great importance during the Mandalorian Wars.

Category: Locations

XP Level: 1

FQN: cdx.​planets.​rep_fleet

Carrick Station
LocationsRepublic12.9.0

Section X

The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies.

In the midst of this continued chaos, a previously-untouched area of the prisons known as Section X has come under brutal assault by minions of the Dread Masters, a cadre of incredibly powerful Sith who have abandoned the Empire to pursue their own mysterious goals. Having experienced the chaos unleashed by the Dread Masters elsewhere, neither faction is interested in waiting to see what they might do with something dug up from the ancient Rakata prison....

Category: Locations

XP Level: 50

FQN: cdx.​planets.​section_x

Section X
LocationsBoth502.9.0

The Black Hole

Indisputably the most corrupt man in the Corellian government, Councillor Torvix gladly signed on to join the Empire when it invaded Corellia. The councillor used his shadowy network of organized criminals and pirates to enforce order in the so-called "Black Hole"--a dangerous section of the Corellian Labor Valley used to process hypermatter, the key fuel for lightspeed travel.

Now both the Republic and the Empire seek to purge Torvix and his forces from the Black Hole. For the Republic, it's a chance to put an end to major conflict on Corellia. And for the Empire, this is an opportunity to squeeze every ounce of value from the war-torn world....

Category: Locations

XP Level: 50

FQN: cdx.​planets.​black_hole

The Black Hole
LocationsBoth502.9.0

Vaiken Spacedock

Of the many stations peppered throughout Imperial space, none rival the size or importance of Vaiken Spacedock. Vaiken is the true hub of the Imperial fleet, a logistical nucleus responsible for the vast majority of the Empire's military operations. In fact, the base has become so vital that it has been named after the Sith Empire's first Grand Moff, Odile Vaiken.

Despite its usual complement of several dozen capital warships, Vaiken Spacedock is also one of the Empire's most well-guarded locales. Vaiken is commonly upgraded to the latest in shielding technology and detection sensors, and its vast arsenal has a combined destructive power that could potentially lay waste to a small moon.

Category: Locations

XP Level: 1

FQN: cdx.​planets.​imp_fleet

Vaiken Spacedock
LocationsImperial12.9.0

Mercantile Plaza of Manaan

After the bombardment of Manaan's surface cities and structures by the Empire, the Selkath became deeply untrusting of offworlders and once again withdrew to the depths, from which it was believed they would never return. But with the demand for Manaan's healing fluid kolto at an all-time high, it would only be a matter of time before outside influences would attempt to reestablish contact.

A diplomat from the ocean world Dac, Advocate Mahreen, spent several years convincing a delegation from the Selkath's protective Order of Shasa to even meet with her. Over time, and with Republic pressure mounting, Mahreen was able to coax the order into converting one of the few existing surface platforms into the Mercantile Plaza. There, the Selkath could provide kolto in exchange for much-desired goods from across the galaxy. The denizens of Manaan found the plaza to be successful enough that, despite protests from the Republic, a trade relationship was soon reestablished with the Empire, thus clinching the planet's status once more as a strategic imperative.

Category: Locations

Planet: 16141148416747135524

XP Level: 55

FQN: cdx.​locations.​manaan.​mercantile_plaza

Mercantile Plaza of Manaan
LocationsManaanBoth552.9.0

GSI Satellite Support

Galactic Solutions Industries' latest innovation in on-the-field assistance is the GSI Satellite Support Suite. As stated in a corporate news release by GSI founder and CEO Addalar Hyland, "Now anyone--from rescue workers to explorers to soldiers--can reap the benefits of enhanced protection and heightened effectiveness thanks to the SSS, which is powered by our proprietary Orbital Flux technology."

Like many innovations, Orbital Flux was discovered by accident. Recognizing the value in overcoming the travel and communications problems that plagued Makeb due to its notoriously harsh atmosphere, GSI researchers attempted to manipulate particle beams fired from orbit in such a way that they would counteract the effects. However, when driven through the atmosphere the particles took on exotic attributes that made them energy rich and malleable. While these new properties had no effect on starships or holotransmissions, they were found to be beneficial to living beings.

When signaled from the ground, the SSS bathes its target in Orbital Flux and the satellite enters Support Mode, continuously tracking the target's condition and location, and even providing medical probe assistance. While Orbital Flux only works on Makeb at present, GSI's technicians are striving to replicate the curious process without the help of Makeb's atmosphere.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​gsi_satellite_support

GSI Satellite Support
LoreMakebBoth12.9.0

Ahto City

For millennia, the Selkath had no contact with other worlds. Then the Rakata came to Manaan and enslaved the Selkath, forcing them to construct monuments to the great Infinite Empire. After the Infinite Empire's fall, the Selkath were left in isolation once more. Now aware of the greater galaxy and its many species, the Selkath decided to build a city on the surface--a shining capital designed for tourism, trade and diplomacy.

Ahto City was a thriving metropolis. At one point, large contingents of the Republic and the Empire lived side by side in Ahto City despite the raging Jedi Civil War. This awkward arrangement was made possible due to both sides' desperate need for Manaan's healing agent, kolto. More recently, however, the Sith Empire grew tired of Selkath neutrality and bombarded the planet from orbit, destroying most of Manaan's surface structures--including Ahto City. The Selkath have since retreated to the depths, abandoning their once-great capital, now a half-sunken wreck.

Category: Lore

Planet: 16141148416747135524

XP Level: 55

FQN: cdx.​lore.​manaan.​ahto_city

Ahto City
LoreManaanBoth552.9.0

Kolto

Kolto is a medicinal fluid found naturally on the planet Manaan. Highly valued for its ability to heal, kolto can be found in use in hospitals, clinics and medical bays throughout the galaxy. It also has obvious applications for military use, helping soldiers to recover more quickly from wounds sustained in the throes of war.

The Selkath of Manaan strictly regulate the trade of their monopolistic supply of kolto. For this reason, many Republic and Imperial scientists have attempted to synthesize kolto. While a few less reliable, less stable caches of lab-procured kolto do exist, they are poor substitutes for the real thing.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​manaan.​kolto

Kolto
LoreManaanBoth12.9.0

An Unexpected Ally

While no SIS database appears to mention Lana Beniko by name, further scrutiny might offer a glimpse into the psyche of this unusual Sith Lord. As detailed in an incident report, a skirmish on Hoth between Republic and Imperial forces during the Treaty of Coruscant ended abruptly when an unidentified female Sith Lord leapt into the midst of the battle, demanding an immediate ceasefire--and an explanation for the fight. When an Imperial officer suggested she wouldn't understand the nuances of military conflict, he lost his right hand to a lightning-fast lightsaber strike.

The Sith, whose reported appearance closely matches that of Beniko, then told everyone to return to their bases and not reengage. The command was promptly obeyed by all, and the Sith Lord was purportedly never seen by Republic forces again.

Category: Persons of Note

XP Level: 55

FQN: cdx.​persons.​flashpoint.​manaan.​an_unexpected_ally

An Unexpected Ally
Persons of NoteRepublic552.9.0

C2-D4

One of the very few protocol droids in the galaxy to bear a criminal record, C2-D4 is unusual to say the least. Constructed as part of a bulk order for the royal court of Onderon, it's unclear whether his capacity for deception and murder were an inherent design flaw or a sneaky alteration made by a political rival.

Even before his partner Jakarro removed his limbs, D4 rarely got his own hands dirty, preferring to use his language skills to manipulate events toward profitable outcomes rather than risking his own safety. Though his deceptions were never proven on Onderon, his assignment to assist a short-tempered Wookiee and the court's later willingness to let the droid leave with his new master suggest that there were at least some persons in authority who may have suspected D4's true capabilities.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​flashpoint.​manaan.​c2_d4

C2-D4
Persons of NoteBoth12.9.0

Dark Partnership

From the Republic's vantage point, there's never any way to know for certain which Dark Lords of the Sith are seated on the Dark Council. The enigmatic and turbulent collective's roster is prone to constant change, making the task of keeping track all the more difficult. In fact, it was only very recently confirmed that a successor to the briefly tenured Darth Arho had been chosen.

Darth Arkous, from what little SIS has been able to gather, is more of a long-term strategist than his predecessor, opting for craftiness over belligerence. Because of this, others within the Empire have reportedly underestimated Arkous as a threat--and have ultimately suffered for it. With Special Forces heavyweight Colonel Darok on his side, Darth Arkous may now be the most dangerous Sith in the galaxy.

Category: Persons of Note

XP Level: 55

FQN: cdx.​persons.​flashpoint.​manaan.​dark_partnership

Dark Partnership
Persons of NoteRepublic552.9.0

Jakarro

The Wookiee Jakarro has plied many trades over the course of his long career in the galactic underworld. He's served as hired muscle in the endless gang battles of Hutta and Nar Shaddaa, used his starship to raid rival transports in the Syndicate Wars, acted as a bodyguard for members of the Chevin Conglomerate, and even served as a mercenary to the royal court of Onderon.

It was only after an "incident" in the Onderonian court that Jakarro was paired up with the protocol droid C2-D4. Although he claims to hate the droid (and has inflicted extensive damage to D4's chassis in moments of frustration) Jakarro never works without him, and the pair have carved out a reputation for their reliable work as smugglers and pirates-for-hire.

Category: Persons of Note

XP Level: 55

FQN: cdx.​persons.​flashpoint.​manaan.​jakarro

Jakarro
Persons of NoteBoth552.9.0

The Rogue Lord's Accomplice

One of the Empire's most humiliating defeats against the Republic on Corellia was the systematic, floor-by-floor eradication of forces from the corporate headquarters of Coronet Ion Works, which had been converted into a major Imperial communications command post in the war. The architect of that bold attack--and of many other successful offensives on Corellia, Ilum and other worlds--was Colonel Rian Darok.

As the pride of Republic Special Forces, Colonel Darok remains high on the Empire's list of enemy targets. The fact that Darth Arkous now appears to be in league with Darok makes the Sith Lord's betrayal all the more severe.

Category: Persons of Note

XP Level: 55

FQN: cdx.​persons.​flashpoint.​manaan.​the_rogue_lords_accomplice

The Rogue Lord's Accomplice
Persons of NoteImperial552.9.0

The Unknown Asset

Even before the dismantling of Imperial Intelligence, no record existed of an SIS agent named Theron Shan. There are, however, vague accounts of a dangerous Republic asset dubbed "Technoplague" who may very well be Shan.

The asset first came to be known through his role in the death of Darth Mekhis of the Dark Council. He was later believed to have surfaced during the Battle of Duro and to have been instrumental in the destruction of the Ascendant Spear and the death of Darth Karrid, Mekhis's second successor to the Sphere of Technology. Karrid's successor, Darth Acina, gave the asset the Technoplague codename, but whether the perpetrator of both of these events is the same, and whether said perpetrator is Agent Shan, remains to be seen.

Category: Persons of Note

XP Level: 55

FQN: cdx.​persons.​flashpoint.​manaan.​the_unknown_asset

The Unknown Asset
Persons of NoteImperial552.9.0

Manaan

Few planets have been as important to both sides of the war as Manaan. But with its surface covered completely by water, and with its native Selkath population having adopted an isolationist stance, access to the planet can be difficult to come by. The Selkath economy's reliance on the export of kolto to the Republic and the Empire does provide opportunities to visit, but guests are typically limited to the world's few trading platforms--the only surface structures not affected by the Empire's bombardment of the planet during the Great Galactic War.

Millennia of Rakatan dominion over the planet and a predominantly unexplored ocean floor evoke strong temptations to probe Manaan's crushing depths. However, due to the strategic importance of its kolto reserves, Manaan will have to largely remain a mystery for now.

Category: Planets

XP Level: 1

FQN: cdx.​planets.​manaan

Manaan
PlanetsBoth12.9.0

Architect

You received this title from an Architect's Stronghold Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​architect

Architect
Achievement: TitlesBoth12.9.0

Constable

You received this title from a Constable's Stronghold Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​constable

Constable
Achievement: TitlesBoth12.9.0

Seneschal

You received this title from a Seneschal's Stronghold Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​seneschal

Seneschal
Achievement: TitlesBoth12.9.0

Galactic Strongholds

Serving as both personal residence and seat of power, Galactic Strongholds are purchasable homes available throughout the galaxy. Each Stronghold is designed for maximum customization and expansion, allowing the owner to decorate every room with their choice of furniture, personal items, trophies, and a tremendous variety of other items either crafted by hand or earned over the course of exciting adventures. In addition to expanding Strongholds with additional rooms, it's also possible to own multiple Strongholds at once, adding even more opportunities for customization! Owners can even invite their friends to visit and check out every hard-earned detail!

Owning Strongholds, expanding their interiors, and decorating them with rare and exceptional items all bring tremendous prestige. Those with the highest prestige can vie for top spots on the public Stronghold Directory, earning a name for themselves as one of the galaxy's elite!

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​strongholds.​strongholds_intro

Galactic Strongholds
Game RulesBoth12.9.0