1. Companions and Contacts
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  3. scorpio_updated
Portrait: Companions/Imp_Companions_BlueLight/DDS/Scorpio

SCORPIO

The Evolving AI

SCORPIO is an enhanced artificial intelligence who claims to have been designed for heuristic self-improvement by unknown parties. Her current chassis is of recent design, suggesting multiple precursor bodies or an independent database. Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Megasecurity Ward 23 on Belsavis. In return for rare technology, SCORPIO willingly acted as the Star Cabal's security system until application of control codes by Cipher Nine.

After Cipher Nine's disappearance, SCORPIO assumed a new identity as an information broker on Zakuul: the Lady of Sorrows. Her slicing skills and ruthless tactics quickly garnered the Lady both a reputation in the Old World and the attention of the Knights of Zakuul. Despite her growing list of enemies, SCORPIO remained one step ahead of her pursuers, moving her base of operations from neighborhood to neighborhood before settling in Breaktown. Although she clearly holds a grudge against Arcann, she keeps her motivations and long-term plans to herself.

Attributes

Metadata

Interactions

Here you can see how your decisions influence your companion, once their respective condition is met. Make sure to choose wisely because they will affect you later on in the story!

Used in conditions

This companion is referenced in the following conditions to check if the condition is met.

"Player has met" checks
"Companion is summoned" checks

Gift reactions

Use gifts to increase your influence with this companion. Make sure to use gifts loved by the companion for the highest influence gain!

TypeReaction
WeaponFavorite +++
Military GearLike ++
CourtingIndifferent
LuxuryIndifferent
TechnologyLove ++++
Republic MemorabiliaIndifferent
Imperial MemorabiliaIndifferent
Cultural ArtifactLike ++
TrophyLike ++
Underworld GoodIndifferent
DelicaciesIndifferent
MaintenanceLove ++++

Abilities

DPS spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​execution_attack

Deadeye Shot
99020s1s cast30 m

[buff_controller]

FQN: abl.​companion.​buff_controller

[buff_controller]
1noneinstantany

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_stun

Electro Dart
100045sinstant30 m

Exhaustive Shot

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_dot

Exhaustive Shot
97012sinstant30 m

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_attack

Blast
9607sinstant30 m

Suppressing Fire

Lays down a stream of suppressing fire hitting all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​aoe_attack

Suppressing Fire
98022.5s1.5s channel30 m
Healing spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_mez

Electro-Stasis
99045sinstant30 m

[buff_controller]

FQN: abl.​companion.​buff_controller

[buff_controller]
1noneinstantany

Preventive Measures

Places a Kolto-powered shield around the target, preventing a moderate amount of damage for up to 20 seconds.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_shield

Preventive Measures
100030sinstant30 m

Progressive Kolto Scan

Heals a friendly target for <<1>> over the duration of the channel.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​channel_heal

Progressive Kolto Scan
960none3s channel30 m

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_heal

Kolto Quick Scan
9808sinstant30 m

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_hot

Kolto Drip
97012sinstant30 m
Tank spec
NamePriorityCooldownActivationRange
Threat Boosterpassive
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive

[buff_controller]

FQN: abl.​companion.​buff_controller

[buff_controller]
1noneinstantany

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_attack

Anti-Personnel Detonator
99015sinstant4 m

Reinforcing Taunt

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​single_target_taunt

Reinforcing Taunt
98012sinstant30 m

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_pull_mk2

Multi-Grapple
96045sinstant4-30 m

Powered Charge

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​single_target_attack

Powered Charge
10007.5sinstant30 m

Provoking Scream

Taunts attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_taunt

Provoking Scream
97020sinstant30 m