1. Abilities
  2. companion
  3. weapon_set
  4. sniper_rifle
  5. dps
  6. single_target_dot

Exhaustive Shot

scatterclip

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
scatterclip
Exhaustive Shot
2
scatterclipExhaustive Shot – Periodic kinetic damage.
3
armorReducedSundered (Physical) – Armor rating decreased.
  • [0s] [not displayed]
    scatterclipEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp.smuggler.shrap_bomb.damage_tick, dependent on calling effect
    • Spell Damage
      - DisableCritRoll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [10s]
    scatterclipExhaustive Shot
    Periodic kinetic damage.

    • When effect ticks

    Perform the following actions:

    • Play appearance epp.smuggler.shrap_bomb.damage_tick, dependent on calling effect
    • Spell Damage
      - DisableCritRoll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
  • [45s]
    armorReducedSundered (Physical)
    Armor rating decreased.

    • On Apply

    Perform the following actions: