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Portrait

Imperial Sniper

Level 76-80 | Strong | Tech Sniper


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m1000100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m900100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m800100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m400100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m300100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bmf_archetype
  • + face_gehelmet26_bmf_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a16military05_u
skincolor
 skincolor_human_asian_h06_p
    complexioncomp_human_non_eyebrow07_m
      Body details
      SlotDetails
      chestchest_tight_bmf_archetype
      • + chest_tight_bmf_heavy_ge_a120_armor
      • + chest_tight_bmf_heavy_ge_a120_center
      • + chest_tight_bmf_heavy_ge_a120_plate
      • + chest_tight_bmf_heavy_ge_a120_shld02
      • Material: chest_tight_heavy_ge_a120c01_u
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_heavy_ge_a120c01_u
      handhand_glove_bmf_archetype
      • + hand_glove_bmf_heavy_ge_a120_forearm
      • Material: hand_glove_heavy_ge_a120c01_u
      waistwaist_belt02_bmf_archetype
      • + waist_belt02_bmf_heavy_ge_a120_side
      • + waist_belt02_bmf_heavy_ge_a120_front
      • + waist_belt02_bmf_heavy_ge_a120_tube
      • + waist_belt02_bmf_heavy_ge_a120_belt
      • + waist_belt02_bmf_heavy_ge_a120_detail
      • Material: waist_belt02_heavy_ge_a120c01_u
      legleg_pant02_bmf_archetype
      • + leg_pant02_bmf_heavy_ge_a120_armor
      • + leg_pant02_bmf_heavy_ge_a120_knee
      • Material: leg_pant02_heavy_ge_a120c01_u
      bootboot_tall04_bmf_archetype
      • + boot_tall04_bmf_heavy_ge_a120_cover
      • Material: boot_tall04_heavy_ge_a120c01_u
      All NPCs with this appearance (3)