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Portrait

[standard_r_01]

Level 50 | Standard | Commando


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany1000100%

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m990100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m980100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy06_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_med_ge_a11_shld
  • + chest_armor01_bmn_med_ge_a11_back
  • + chest_armor01_bmn_med_ge_a11_loin
  • Material: chest_armor_heavy_ge_a11impheavy06_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy06_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy06_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a11_front
  • + waist_belt_bmn_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy06_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy06_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy06_u
All NPCs with this appearance (6)