1. Abilities
  2. npc
  3. ability
  4. rifle
  5. plasma_cell

Plasma Cell

plasmaclip

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaclipPlasma Cell – Ranged attacks do additional periodic elemental damage.
2
burnedBurning (Physical) – Periodic elemental damage.
  • [60s]
    plasmaclipPlasma Cell
    Ranged attacks do additional periodic elemental damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . plasma_cell . tick
    • When NPC with this effect deals damage (weapon mode 3)
      (100% chance)
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . trooper . plasma_cell . end
    • Deactivate ability 16141085011603438878 – not found
  • [6s]
    burnedBurning (Physical)
    Periodic elemental damage.

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . trooper . plasma_cell . plasma_burn
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.015
      - Standard Health Percent Min = (float) 0.015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0