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Portrait

Resistance Fighter

Level 47-48 | Standard | Mercenary


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m250100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m25100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m12100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m5100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h28_p
      haircolor
      (one of 3)
       haircolor_human_non_h01_p
         haircolor_human_non_h13_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c26_m
                comp_human_non_c05_m
                  Body details
                  SlotDetails
                  chestchest_jacket_bmn_archetype
                  • + chest_jacket_bmn_med_sm_a02_collar
                  • + chest_jacket_bmn_med_sm_a02_back
                  • Material: chest_jacket_med_sm_a02c02_m
                  handhand_gauntlet_bmn_archetype
                  • Material: hand_gauntlet_med_sm_a02c02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_sm_a02_back
                  • + waist_belt_bmn_med_sm_a02_front
                  • Material: waist_belt_med_sm_a02c02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_sm_a02c02_m_v01
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_sm_a02_cuff
                  • Material: boot_tall_med_sm_a02c02_u
                  All NPCs with this appearance (2)