1. NPCs
  2. location
  3. belsavis
  4. world
  5. republic
  6. project_noble_focus
  7. neimoidian_prisoner
Portrait

Neimoidian Prisoner

Level 41-42 | Standard | Tactician


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Starts conversation: cnv.location.belsavis.world.republic.project_noble_focus.neimoidian_prisoner

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_neimoidian_bma_non_a01
  • Material: head_neimoidian_bma_non_a01_v01
head_neimoidian_bma_non_a01
  • Material: head_neimoidian_bma_non_a01_v02
faceface_bhgoggles01_bma_archetype
  • + 1001550 – not found
  • Material: face_gegoggles01_med_ge_a15mercenary03_u
Body details
SlotDetails
chestchest_tight_bma_archetype
  • + chest_tight_bma_med_ge_a15_hooddown
  • Material: chest_tight_med_ge_a15mercenary03_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_ge_a15mercenary03_u_v01
handhand_glove_bma_archetype
  • + hand_glove_bma_med_ge_a15_forearm
  • Material: hand_glove_med_ge_a15mercenary03_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_med_ge_a15_front
  • + waist_belt_bma_med_ge_a15_back
  • + waist_belt_bma_med_ge_a15_sling
  • Material: waist_belt_med_ge_a15mercenary03_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a15mercenary03_m_v02
bootboot_tall_bma_archetype
  • + boot_tall_bma_med_ge_a15_shin
  • Material: boot_tall_med_ge_a15mercenary03_u