1. NPCs
  2. location
  3. belsavis
  4. world
  5. imperial
  6. riot_on_belsavis
  7. carbonite_psychopath
Portrait

[carbonite_psychopath]

Level 41-42 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_asian_h08_p
       skincolor_human_non_h21_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c20_m
              comp_human_non_c28_m
                age
                (one of 2)
                age_non_non_none_u
                  age_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bms_archetype
                    • + chest_tight_bms_med_ge_a20_hooddown
                    • + chest_tight_bms_med_ge_a20_shld
                    • + chest_tight_bms_med_ge_a20_tunic
                    • Material: chest_tight_med_ge_a20slave02_m
                    handhand_glove_bms_archetype
                    • + hand_glove_bms_med_ge_a20_cuff
                    • Material: hand_glove_med_ge_a20slave02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a20_back
                    • + waist_belt_bms_med_ge_a20_front
                    • Material: waist_belt_med_ge_a20slave02_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a20slave02_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a20_straps
                    • Material: boot_tall_med_ge_a20slave02_u