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Portrait

Rahser Poth

Level 75 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m900100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m800100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m600100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m05%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
faceface_gehelmet17_bmn_archetype
  • + face_gehelmet17_bmn_light_ge_a29_eye
  • Material: face_gehelmet17_light_ge_a29doctor03_u
Body details
SlotDetails
chestchest_robe01_bmn_archetype
  • + chest_robe01_bmn_light_ge_a29_chest
  • + chest_robe01_bmn_light_ge_a29_collar
  • + chest_robe01_bmn_light_ge_a29_shld
  • Material: chest_robe01_light_ge_a29doctor03_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_light_ge_a29doctor03_u_v01
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_light_ge_a29_forearm
  • Material: hand_gauntlet_light_ge_a29doctor03_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_light_ge_a29_front
  • Material: waist_belt_light_ge_a29doctor03_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a29doctor03_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_light_ge_a29_shin
  • Material: boot_tall_light_ge_a29doctor03_u