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  7. hailstorm_brotherhood_ambusher
Portrait

Hailstorm Brotherhood Ambusher

Level 38-39 | Standard | Patriot


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m50100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 4)
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + 1143550 – not found
  • + 1143519 – not found
  • + 1143517 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h07_p
     skincolor_human_non_h04_p
       skincolor_human_non_h03_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h14_p
              eyecolor
              (one of 2)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 3)
                  comp_human_non_c25_m
                    comp_human_non_c05_m
                      comp_human_non_c21_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a30_loin
                        • Material: chest_tight_med_ge_a30primative01_m
                        handhand_glove_bmn_archetype
                        • Material: hand_glove_med_ge_a30primative01_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a30primative01_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a30_cuff
                        • Material: boot_tall_med_ge_a30primative01_u