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  7. consular_saboteur
Portrait

Consular Saboteur

Level 48 | Elite | Sage


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m280100%

Forcequake

FQN: abl.​npc.​ability.​force.​forcequake_frequent

Forcequake
15s6s channel30 m275100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m250100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m225100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfs_non_a02
  • + hair_human_bfs_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfs_non_a03
  • + hair_human_bfs_non_a03_bangs
  • + hair_human_bfs_non_a03_length
  • Material: hair_human_non_a03_v01_f
hair_human_bfs_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h32_p
      haircolor
      (one of 2)
       haircolor_human_non_h05_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h04_s
            complexion
            (one of 2)
            comp_human_non_c07_f
              comp_human_non_c01_f
                facepaintmakeup_human_non_c20_f
                  ageage_non_non_mid01_f
                    Body details
                    SlotDetails
                    chestchest_baggy_bfs_archetype
                    • + chest_baggy_bfs_light_jw_a01_loin
                    • + chest_baggy_bfs_light_jw_a01_chest
                    • + chest_baggy_bfs_light_jw_a01_collar
                    • Material: chest_baggy_light_jw_a01c03_f
                    bracerbracer_short_bfs_archetype
                    • Material: bracer_short_light_jw_a01c03_u_v02
                    handhand_glove_bfs_archetype
                    • + hand_glove_bfs_light_jw_a01_back
                    • Material: hand_glove_light_jw_a01c03_u
                    waistwaist_belt_bfs_archetype
                    • + waist_belt_bfs_light_jw_a01_front
                    • + waist_belt_bfs_light_jw_a01_back
                    • Material: waist_belt_light_jw_a01c03_u
                    legleg_skirt_bfs_archetype
                    • Material: leg_skirt_light_jw_a01c03_u_v02
                    bootboot_tall_bfs_archetype
                    • + boot_tall_bfs_light_jw_a01_trim
                    • Material: boot_tall_light_jw_a01c03_u