1. NPCs
  2. location
  3. corellia
  4. vendor
  5. vendor_armor_medium_h1_g1_emp_poi00_wilderness
Portrait

Feresyl <Medium Armor Vendor>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.armor.medium.level_46_47
  • pkg.vendor.armor.medium.level_48_49
  • pkg.vendor.armor.medium.level_50_50
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_frontspikes
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c30_f
          facepaintmakeup_human_non_c11_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_armor01_bfs_archetype
              • + chest_armor01_bfs_heavy_bh_a02_arm
              • + chest_armor01_bfs_heavy_bh_a02_shld
              • Material: chest_armor01_heavy_ge_a24mandalorian04_u
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
              handhand_gauntlet_bfs_archetype
              • Material: hand_gauntlet_heavy_ge_a24mandalorian04_u
              waistwaist_belt_bfs_archetype
              • Material: waist_belt_heavy_ge_a24mandalorian04_u
              legleg_armor01_bfs_archetype
              • Material: leg_armor01_heavy_ge_a24mandalorian04_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_bh_a02_shin
              • Material: boot_tall_heavy_ge_a24mandalorian04_u