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  8. republic_assault_commander
Portrait

Republic Assault Commander

Level 34-36 | Strong | Nemesis


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9sinstant15 m90100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m85100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m70100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a03
  • Material: head_zabrakrep_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfs_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_asian_h08_p
      eyecolor
       eyecolor_zabrak_non_h02_s
        complexioncomp_zabrak_non_c22_f
          facepainttattoo_zabrak_non_good02_u
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • + chest_tight_bfs_med_tr_a01_pocket
            • Material: chest_tight_med_ge_a01repsoldier02_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_med_tr_a01_front
            • + waist_belt_bfs_med_tr_a01_back
            • Material: waist_belt_med_ge_a01repsoldier02_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_med_ge_a01repsoldier02_f_v01
            bootboot_tall_bfs_archetype
            • + 1002284 – not found
            • + 1143073 – not found
            • Material: boot_tall_med_ge_a01repsoldier02_u