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Portrait

Malos Wil <Speeder Vendor>

Level 20 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.vehicle.rank1
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sp_cyber01_cheek
  • + facehair_human_bmn_caucasian_sp_cyber01_ear
  • + facehair_human_bmn_caucasian_sp_cyber01_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor[empty]
haircolor
 haircolor_human_non_h12_p
    eyecolor[empty]
    complexion[empty]
    Body details
    SlotDetails
    chestchest_armor01_bmn_archetype
    • Material: chest_armor_heavy_ge_a11impheavy01_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_med_ge_a11_front
    • + waist_belt_bmn_med_ge_a11_back
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
    bootboot_tall_bmn_archetype
    • Material: boot_tall_heavy_ge_a11impheavy01_u