1. NPCs
  2. location
  3. tatooine
  4. class
  5. spy
  6. the_whispering_dust
  7. ghost_cell_assassin_speaker
Portrait

Ghost Cell Assassin

Level 26 | Standard | Interrogation Specialist


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m75100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Fire Bomb
12s3s cast30 m50100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m40100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m30100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.ghost_cell_assassin_1

Starts conversation: cnv.location.tatooine.class.spy.assassin

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a15_hoodup
            • + chest_tight_bmn_med_ge_a15_chest
            • Material: chest_tight_med_ge_a15mercenary04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a15mercenary04_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a15_forearm
            • Material: hand_glove_med_ge_a15mercenary04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a15_front
            • Material: waist_belt_med_ge_a15mercenary04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a15mercenary04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a15_shin
            • Material: boot_tall_med_ge_a15mercenary04_u