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  2. flashpoint
  3. rakata_prime
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  5. difficulty_2
  6. boss
  7. boss_colonel_darok
Portrait

Colonel Darok <Traitorous Revanite>

Level 60 | Champion | Revanite


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[health_threshold_1]

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​logic.​health_threshold_1

[health_threshold_1]
8m 20sinstant80 m1999100%

[health_threshold_2]

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​logic.​health_threshold_2

[health_threshold_2]
8m 20sinstant80 m1999100%

Harpoon

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​harpoon

Harpoon
10sinstant10-30 m1901100%

Impale

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​impale

Impale
15sinstant80 m1900100%

[target_finder]

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​target_finder

[target_finder]
16sinstant80 m1800100%

Stock Strike

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​stockstrike

Stock Strike
8sinstant4 m150100%

Hammer Shot

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​flurry

Hammer Shot
noneinstant60 m110100%

[jump_to_middle]

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​jump_to_middle

[jump_to_middle]
15sinstant80 m2900100%

Full Auto Combo

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​arkous_and_darok.​darok.​combo_shoot

Full Auto Combo
20s4s channel80 m2500100%

[flurry_blocker]

FQN: abl.​operation.​oricon.​palace.​boss.​calphayus.​combat.​present.​flurry_blocker

[flurry_blocker]
noneinstantany210100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_non_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h19_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c11_u
            Body details
            SlotDetails
            chestchest_trencharmor_bms_archetype
            • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_tr_tier_a01c01_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_tr_tier_a01_forearm
            • Material: hand_glove_heavy_tr_tier_a01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_tr_tier_a01_front
            • Material: waist_belt_heavy_tr_tier_a01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_tr_tier_a01c01_u_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_tr_tier_a01_cuffs
            • Material: boot_tall_heavy_tr_tier_a01c01_u
            All NPCs with this appearance (4)