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Portrait

Republic Turret Tech

Level 36-37 | Strong | Droid Mechanic


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m60100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m55100%

Recharge Droid

Heals a friendly droid for a moderate amount of health.

FQN: abl.​npc.​ability.​tech.​recharge_droid

Recharge Droid
9s2s cast15 m45100%

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​tech.​repair_probe

Repair Probe
4.5s1.5s cast30 m40100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bmn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 3)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h26_p
     skincolor_human_non_h33_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h10_p
           haircolor_human_non_h05_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c25_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_light_ge_a33_chest
                • + chest_tight_bmn_light_ge_a33_collar
                • Material: chest_tight_light_ge_a33hacker04_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_light_ge_a33hacker04_u_v01
                handhand_gauntlet_bmn_archetype
                • Material: hand_gauntlet_light_ge_a33hacker04_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_light_ge_a33_back
                • + waist_belt_bmn_light_ge_a33_front
                • Material: waist_belt_light_ge_a33hacker04_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_light_ge_a33hacker04_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_light_ge_a33_cuff
                • Material: boot_tall_light_ge_a33hacker04_u
                All NPCs with this appearance (2)