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Portrait

Valen Korik

Level 15 | Champion | Boss


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​valen_korik.​grapple_aoe

Grapple
10s0.5s castany50100%

Corrosive Grenade

FQN: abl.​npc.​ability.​custom.​boss.​valen_korik.​corrosive_grenade_melee_range

Corrosive Grenade
12sinstant6 m20100%

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate

Debilitate
30sinstant4 m15100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m10100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m10100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m10200%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h28_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c10_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + 1005158 – not found
            • Material: chest_armor01_heavy_ge_a24mandalorian03_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
            waistwaist_belt_bms_archetype
            • Material: waist_belt_heavy_ge_a24mandalorian03_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
            bootboot_tall_bms_archetype
            • + 1005150 – not found
            • Material: boot_tall_heavy_ge_a24mandalorian03_u