1. Abilities
  2. companion
  3. unique
  4. smuggler
  5. risha
  6. gas_grenade

Gas Grenade

stickygrenade

Gas Grenade

Risha hurls a canister that spews corrosive gas in a 5-meter radius on impact, dealing <<1[$d point/$d point/$d points]>> internal damage over <<2[%d/%d/%d]>> seconds to up to 3 targets.

Attributes

Conditions

Metadata

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickygrenade
Gas Grenade
2
stickygrenadePoisoned (Tech) – Periodic internal damage.
  • [hidden] [0s]
    stickygrenadeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [15s]
    stickygrenadePoisoned (Tech)
    Periodic internal damage.

    • When effect is applied
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . agent . corrosive_grenade . target, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0238
      - Standard Health Percent Min = (float) 0.0238
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.238
      - Health Steal Percentage = (float) 0