1. NPCs
  2. test
  3. ammer
  4. random_dungeon
  5. mob
  6. tier_1
  7. revanite
  8. tier_boss
  9. revanite_t1_type1_boss4
Portrait

[revanite_t1_type1_boss4]

Level 10-65 | Champion | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_caucasian_a01
  • Material: head_twilek_bmf_caucasian_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmf_caucasian_sw_cyber04_bottom
  • + facehair_human_bmf_caucasian_sw_cyber04_front
  • + facehair_human_bmf_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_twilek_non_h01_p
    complexion[empty]
    facepainttattoo_twilek_non_evil02_m
      Body details
      SlotDetails
      chestchest_trencharmor_bmf_archetype
      • + chest_trencharmor_bmf_heavy_tr_a06_loin
      • + chest_trencharmor_bmf_heavy_tr_a06_shld
      • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_heavy_tr_a06_forearm
      • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_heavy_tr_a06_back
      • + waist_belt_bmf_heavy_tr_a06_front
      • Material: waist_belt_heavy_ge_a06reptrooper02_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_heavy_tr_a06_shin
      • Material: boot_tall_heavy_ge_a06reptrooper02_u
      All NPCs with this appearance (8)