1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. cec
  7. cec_sentry
Portrait

CEC Sentry

Level 47-48 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_zabrakrep_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bma_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h33_p
       skincolor_zabrak_non_h01_p
        haircolor
        (one of 2)
         haircolor_human_non_h04_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_zabrak_non_h01_s
              complexioncomp_zabrak_non_c20_m
                facepainttattoo_zabrak_non_good03_u
                  Body details
                  SlotDetails
                  chestchest_baggy_bma_archetype
                  • Material: chest_baggy_med_ge_a17military01_m
                  bracerbracer_short_bma_archetype
                  • Material: bracer_short_med_ge_a17military01_u_v02
                  handhand_glove_bma_archetype
                  • + hand_glove_bma_med_ge_a17_elbow
                  • Material: hand_glove_med_ge_a17military01_u
                  waistwaist_belt_bma_archetype
                  • + waist_belt_bma_med_ge_a17_front
                  • + waist_belt_bma_med_ge_a17_back
                  • Material: waist_belt_med_ge_a17military01_u
                  legleg_pant_bma_archetype
                  • Material: leg_pant_med_ge_a17military01_m_v02
                  bootboot_tall_bma_archetype
                  • + boot_tall_bma_med_ge_a17_knee
                  • Material: boot_tall_med_ge_a17military01_u