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Portrait

Hired Thug

Level 30-32 | Standard | Gun Runner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m150100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m70100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m60100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m30100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h33_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h03_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c25_m
                facepaint
                (one of 2)
                tattoo_human_non_bh05_u
                  tattoo_human_non_bh06_u
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ge_a15_hooddown
                    • Material: chest_tight_med_ge_a15mercenary05_m
                    handhand_naked_bmn_archetype
                    • Material: hand_naked_caucasian_young_a01c01_bmn
                    • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                    • Skin color is hued into slot: 0
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a15_front
                    • Material: waist_belt_med_ge_a15mercenary05_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a15mercenary05_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a15_shin
                    • Material: boot_tall_med_ge_a15mercenary05_u