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  6. elara_dorne_helmet_rappel
Portrait

[elara_dorne_helmet_rappel]

Level 7 | Standard | Elara Dorne


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A flurry of melee swings for a companion character.

FQN: abl.​flurry.​cc.​melee

Melee Attack
noneinstant4 m1100%

Unarmed

A single unarmed swing for an NPC

FQN: abl.​flurry.​cc.​unarmed

Unarmed
noneinstant4 m1100%

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Attack

Commands the companion character to attack your target.

FQN: abl.​companion.​attack

Attack
1.5sinstant50 m0-1%

Passive

Commands your companion to stop fighting and follow you.

FQN: abl.​companion.​follow

Passive
1.5sinstantany0-1%

Defensive

Companion will retaliate when attacked.

FQN: abl.​companion.​defensive

Defensive
noneinstantany0-1%

Interaction

Char ref: chr.elara_dorne

Starts conversation: cnv.location.companion_characters.trooper.elara_dorne.elara_dorne

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bfn_archetype
  • + face_trhelmet02_bfn_heavy_tr_a02_back
  • Material: face_trhelmet02_heavy_tr_a02c02_u
1000817 – not found
hairhair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c02_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • Material: chest_tight_heavy_tr_a02c04_f
            1000817 – not found
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_tr_a05c04_u_v01
            1000817 – not found
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_tr_a05_wrist
            • Material: hand_gauntlet_heavy_tr_a05c04_u
            1000817 – not found
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_heavy_tr_a05c04_u
            1000817 – not found
            legleg_pant_bfn_archetype
            • Material: leg_pant_heavy_tr_a05c04_f_v01
            1000817 – not found
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_tr_a05_shin
            • Material: boot_tall_heavy_tr_a05c04_u
            1000817 – not found