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  2. location
  3. nar_shaddaa
  4. class
  5. jedi_wizard
  6. shadowtown
  7. checkpoint_sergeant
Portrait

Checkpoint Sergeant

Level 18-25 | Strong | Powershot


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.checkpoint_guard_ns_consular

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • + face_gehelmet01_bfn_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
complexioncomp_human_non_eyebrow15_f
    Body details
    SlotDetails
    chestchest_armor01_bfn_archetype
    • + chest_armor01_bfn_med_ge_a11_shld
    • Material: chest_armor_heavy_ge_a11impheavy01_f
    handhand_glove_bfn_archetype
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bfn_archetype
    • + waist_belt_bfn_med_ge_a11_front
    • + waist_belt_bfn_med_ge_a11_back
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bfn_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
    bootboot_tall_bfn_archetype
    • + boot_tall_bfn_med_ge_a11_shin
    • Material: boot_tall_heavy_ge_a11impheavy01_u