1. NPCs
  2. daily_area
  3. ziost
  4. ambient
  5. imperial_citizen_bms
Portrait

Imperial Citizen

Level 60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a05
  • Material: head_cathar_bms_non_a05c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
hairhair_cathar_bms_non_a03
  • + hair_cathar_bms_non_a03_attach
  • Material: hair_cathar_non_a03_v01_m
facehair[no archetype]
  • + facehair_cathar_bms_non_a01_goatee
  • + facehair_cathar_bms_non_a01_mustache
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_cathar_non_h06_p
    haircolor
     haircolor_cathar_non_h05_p
      eyecolor
       eyecolor_cathar_non_h03_s
        complexioncomp_cathar_cc_c03_m
          Body details
          SlotDetails
          chestchest_coat01_bms_archetype
          • + chest_coat01_bms_med_ge_mtx29_hooddown
          • + chest_coat01_bms_med_ge_mtx29_loin
          • + chest_coat01_bms_med_ge_mtx29_pocket
          • Material: chest_coat01_med_ge_mtx29arctic02_u
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_ge_mtx29_back
          • Material: hand_gauntlet_med_ge_mtx29arctic02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_mtx29_back
          • + waist_belt_bms_med_ge_mtx29_front
          • Material: waist_belt_med_ge_mtx29arctic02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_mtx30kuat01_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_mtx29_cuff
          • Material: boot_tall_med_ge_mtx29arctic02_u