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  2. test
  3. qa
  4. alexn
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  6. prisonertough
Portrait

[prisonertough]

Level 1-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a03
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
complexioncomp_human_non_c22_m
    agescar_human_non_c06_u
      Body details
      SlotDetails
      chestchest_trench_bmf_archetype
      • + chest_trench_bmf_med_sm_a06_shld
      • + chest_trench_bmf_med_sm_a06_goggles
      • Material: chest_trench_med_sm_a06c01_m
      handhand_gauntlet_bmf_archetype
      • Material: hand_gauntlet_light_ss_a06c02_u
      waistwaist_belt_bmf_archetype
      • Material: waist_belt_heavy_tr_a06c06_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_med_sp_a03c01_m_v01
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_heavy_bh_a05_shin
      • Material: boot_tall_heavy_bh_a05c03_u